Y’know what is a really shitty game?
Spec Ops: The Line.
Like every game “journalist” creamed their pants when it got released, but all it boils down into is a mediocre modern military game that really wants to be Apocalypse Now and thus blows bubbles in it’s drink while it rehashes one of the most garbage stories I ever bare witness to.
It’s fun and I got to shoot American soldiers, checkmate
Understandable have a good day.
I had a lot of fun with it and I thought the visuals during the burning tower segment were some of the best I’ve ever seen in a video game
It had some good fun parts but it wasn’t really revolutionary to anti-war storytelling it’s probably just one of the first time a lot of people encountered a meta narritive in video games, especially outside of the indie scene
I still love it.
wish the sound worked during the cutscenes though
I’ll respect that take. Everything else about it was fine but the story was just needlessly extra for an anti-war game. If COD can make a more poignant anti-war set up with a few cutscenes, 50 miles of gratingly coy “do you know what you’re doing” loading screen tips go beyond the point of no return.
it’s not an anti-war game, it’s an anti- war game game. It also helps to remember when it came out, in 2012, at the same time as COD: Black Ops 2, so five COD games after that narrative high point of the series. The console FPS scene at that point was so oversaturated with rah rah kill the brown people, that something that unsubtle was a matching heavy-handed counterpoint. It’s probably even more of an anti- war game gamer game. Now I’m just getting silly. I think most people are vaguely aware that the COD series is subtly anti-war, but no one really, y’know, discussed that at the time.
Probably the biggest issue with it is that mechanically, it was pretty mediocre to crap. And yeah, the story wasn’t all that fantastic, but it did make a point that as the player you are participating in what’s going on. Or maybe you’re just watching it, and in that case, consider everything being targeted at Walker rather than you. Walker thinks he’s the usual protagonist, but he ends up just ruining everything. It’s No Russian, but a full game.
Was an interesting piece of participatory/performance art at the time, and I’m glad I played it then, but I don’t have any plans to play it again. It was basically critic bait because “Games Journalists” are crap. Looking at it that way, it’s one of those Important Games ™ that isn’t actually that great on its own, but pointed out a certain trend happening.
The few places where you could cause dune collapses were pretty cool though.